
I've shaped interactive entertainment for over 40 years, from early arcades to cutting-edge VR/AR. Now, I pour my passion into serious games for health and education, thriving where technology meets transformative experiences.
At a glance
Curated signals on strengths, focus areas, and how they can help.
Pioneered interactive entertainment, contributing to hit titles since 1980 and holding Chief Game Designer role at Google.
Focuses on developing impactful serious games for healthcare and education through their consultancy, The Inspiracy.
Can offer expert guidance on game design, VR/AR applications, and creating transformative interactive experiences.
🚀 Career trajectory
Foundational Years & Early Impact
Began professional game development in 1980, contributing to numerous hit titles and establishing a strong foundation in core game design principles.
✦ Game Design
✦ Hit Titles
Pioneering Tech & Corporate Leadership
Held key early roles at LucasArts, 3DO, and Dreamworks Interactive, later becoming Google's Chief Game Designer, driving innovation at major tech companies.
✦ LucasArts
✦ Chief Game Designer
Specialized Consultancy & Serious Games
Founded The Inspiracy, focusing on serious games for healthcare and education, while also consulting for VR/AR and interactive media projects.
✦ The Inspiracy
✦ Serious Games
✦ VR/AR
Continued Expertise & Thought Leadership
Currently serves as a Game Design Consultant for George Lucas Educational Foundation and advises startups, while also authoring a book on game design.
✦ Education
✦ Consulting
✦ Author
💪🏻 Superpowers
Pioneering Game Design Architect
Transforming complex ideas into engaging interactive experiences.
✦ Designed hit titles across diverse genres since 1980.
✦ Pioneered serious games for healthcare and education.
✦ Expertise in VR/AR, storytelling, and game mechanics.
Cross-Industry Innovation Catalyst
Bridging the gap between entertainment and transformative applications.
✦ Served as Chief Game Designer at Google.
✦ Contributed to early growth at LucasArts and Dreamworks.
✦ Consulting for healthcare, education, and training sectors.
Strategic Business Development
Fostering growth and connections in the interactive entertainment space.
✦ Offers design and production consulting services.
✦ Provides expert witness services for game-related legal matters.
✦ Lectures and conducts seminars on game development.
I'm excited about
✦ Discovering emerging talent in the serious games and educational technology space.
✦ Exploring collaborations for innovative VR/AR healthcare applications.
✦ Connecting with individuals passionate about the future of interactive learning.
I can help with
✦ Offer expert guidance on game design and development strategies.
✦ Provide insights into creating impactful serious games for health and education.
✦ Connect individuals with resources for VR/AR and interactive media projects.
I would love your help on
✦ Identifying novel research in gamification for patient engagement.
✦ Finding partners for developing immersive training simulations.
✦ Discovering innovative approaches to interactive storytelling in educational contexts.